Search results for "aesthetic appeal"
showing 3 items of 3 documents
Aesthetic Appeal and Visual Usability in Four Icon Design Eras
2016
Technological artefacts express time periods in their visual design. Due time, visual culture changes and thus affects the design of pictorial representations in technological products, such as icons in user interfaces. Previous research of temporal aspects in human-computer interaction has been focusing on particular interaction situations, but not on the effects of design eras on user experience. The influence of icon design styles of different eras on aesthetic and usability experiences was studied with the method of primed product comparisons. Affective preferences and their processing times were analysed in order to examine visual usability in terms of semantic distance and aesthetic a…
Aesthetic Appeal and Visual Usability in Four Icon Design Eras
2016
Technological artefacts express time periods in their visual design. Due time, visual culture changes and thus affects the design of pictorial representations in technological products, such as icons in user interfaces. Previous research of temporal aspects in human-computer interaction has been focusing on particular interaction situations, but not on the effects of design eras on user experience. The influence of icon design styles of different eras on aesthetic and usability experiences was studied with the method of primed product comparisons. Affective preferences and their processing times were analysed in order to examine visual usability in terms of semantic distance and aesthetic a…
Apperceiving visual elements in human-technology interaction design
2017
Visual design of technological artefacts is an integral part of peoples’ experiences in technology-interaction. Visual product properties are capable of eliciting affective responses and multisensorial experiences in human- technology interaction. Current research in the field of human-technology interaction focuses on visual, emotional and multisensory aspects of interaction in addition to functionality and usability. However, the focus has not been on how performative aspects of visual elements affect technology-interaction as a cognitive sense making process shaping human experiences. To design technological contact points to be made sense of, the substance of visual representations requ…